All factions
That '70s Expansion
DISCO DANCERS
High
Duplicate the effects caused by standard actions on minions, thus increasing the number of affected minions.
Description
The Disco Dancers are one of the 4 factions from the That ’70s Expansion set.
Disco Dancers are based on duplicating the effects of standard actions (i.e. actions that don't remain play after being played), therefore increasing the number of minions the action can normally affect.
Their complexity rating is: High.
Other factions from the same set: Kung Fu Fighters, Truckers, Vigilantes.
Cards Overview
The Disco Dancers have the usual 10 minions and 10 actions. The total minion base power (not counting any abilities) is the usual 30 or an average of 3 per minion. There are several abilities that can boost the power of minions beyond their base value and several that can copy that boost and more. Each of the ten actions is unique.
Among their actions, there are:
* 1 play-on-minion action: We are Family,
* 0 play-on-base actions,
* 9 standard actions (6 that affect one or more minions, in bold): Celebration, Disco Inferno, Get Down Tonight, I’m So Excited, I Will Survive, It’s Raining Men, Last Dance, Stayin’ Alive, Turn the Beat Around,
* 3 actions that directly increase a minion's power: Disco Inferno, Get Down Tonight, Turn the Beat Around.
1x Celebration - Play two extra actions.
1x Disco Inferno - Each player may place a +1 power counter on one of their minions. For each minion affected by this, draw a card.
1x Get Down Tonight - Give a minion +2 power until the end of the turn. Draw a card for each minion affected by this.
1x I’m So Excited - Move one of your minions. Draw a card for each minion affected by this.
1x I Will Survive - Special: After a base scores, return one of your minions there to its owner's hand instead of the discard pile.
1x It’s Raining Men - Play an extra minion.
1x Last Dance - Each player may destroy a minion they control. For each minion actually destroyed, its controller gains 1VP.
1x Stayin’ Alive - Choose one of your minions in play. Place a copy of it from your discard pile into your hand.
1x Turn the Beat Around - Choose a minion to gain +1 power until the end of the turn. For each minion affected by this, a minion there of your choice gains -1 power until the end of the turn. Special: You may play this before a base scores.
1x We are Family - Play on a minion. Ongoing: Once each turn, when a standard action directly affects one or more other minions here, you may choose this minion to be affected the same way.
Actions
1x Celebration - Play two extra actions.
1x Disco Inferno - Each player may place a +1 power counter on one of their minions. For each minion affected by this, draw a card.
1x Get Down Tonight - Give a minion +2 power until the end of the turn. Draw a card for each minion affected by this.
1x I’m So Excited - Move one of your minions. Draw a card for each minion affected by this.
1x I Will Survive - Special: After a base scores, return one of your minions there to its owner's hand instead of the discard pile.
1x It’s Raining Men - Play an extra minion.
1x Last Dance - Each player may destroy a minion they control. For each minion actually destroyed, its controller gains 1VP.
1x Stayin’ Alive - Choose one of your minions in play. Place a copy of it from your discard pile into your hand.
1x Turn the Beat Around - Choose a minion to gain +1 power until the end of the turn. For each minion affected by this, a minion there of your choice gains -1 power until the end of the turn. Special: You may play this before a base scores.
1x We are Family - Play on a minion. Ongoing: Once each turn, when a standard action directly affects one or more other minions here, you may choose this minion to be affected the same way.
Characters
1x Dancing King - power 5 - Ongoing: When a standard action directly affects one or more minions here, you may choose another minion here to be affected the same way.
2x Disco Lou - power 4 - Play an extra action OR place an action from your discard pile on top of your deck.
3x Diva - power 3 - Ongoing: Once each turn, when a standard action directly affects one or more of your other minions here, you may choose this minion to be affected the same way.
4x
4x Roller - power 2 - Ongoing: After this minion is affected by a standard action, you may place two +1 power counters on it if it had no such counters when the action was played.
Strategy
Synergies
* Dinosaurs: Augmentation is an awesome action to spread around with Disco King, Divas, and We Are Family. Even affecting two minions with it yields +8 power, often enough to break a base. Howl is decent as well, but nowhere near as explosive as Augmentation.
* Time Travelers: It's Astounding can replay Disco actions like Get Down Tonight and Last Dance. Doctor When and Do Over can replay Disco Lou's useful on-play.
* Mythic Greeks: Favor of Ares and Favor of Hera are great to spread.
* Kung Fu Fighters: Fast as Lightning can either give multiple minions +2 power until end of turn, or allow you to return them all to hand after their base breaks. Rollers function as pseudo-Drunken Masters due to their capped +1 power counter production abilities; Dragon Warrior, Cricket, Ancient Chinese Arts, and Expert Timing can transfer their counters to other minions.
* Astroknights: Use the Fours is identical to Augmentation and thus just as good for spreading, though there's only one copy here. Block the Probe and Yield to Rage are also good options.
* Mounties: Mounties have plenty of standard actions that move your minions and/or power them up, Move Aboot and Power Poutine in particular. Eh? isn't a terrible option either, though Power Poutine will generally be preferable for spreading.
* Musketeers: Musketeers and Disco Dancers compliment each other quite well, as both care about actions that affect your minions and have plenty to spare. Due to all the +1s you'll have to add up, this combo can be quite mathy.
* Big Hero 6: The Rollers really come in handy here, as their counters allow Version 2.0 to affect them, and that in turn allows other Disco Dancers to be affected the same way. Of course, BH6's characters also work for that combo.
Mechanics
Duplicate the effects caused by standard actions on minions, thus increasing the number of affected minions.